Shapeshifter: The King of A Small World
This is my second submission to a Game Jam:
Ludum Dare 38.
- Platformer
- 4 Shapes - Everyone with a different mechanic
- 5 Levels
Controls:
- Move : WASD
- Jump / Fly: Space
- Shapeshift: MouseClick/Numbers (after Unlock Shapes)
- Reset Level: R
- Pause: Esc
Tips:
- You need 3/3 Orbs to advance level !!!!
- The Black Sphere is the "Next Level Teleport"
Known Bugs
- WebGL Version: Sometimes it does not let it rotate completely on FULL SCREEN . Press [R] to Reset Level and should be solved
-
-
-
-
SPOILERS! ( DO NOT READ UNLESS YOU CANT PASS SOME LEVEL )
- Level 1: First Orb is "hidden" at the right of the first platform of the level
- Level 2: Second Orb is "hidden" at the bottom of the cliff on the right, this orb give you "Ant Power" to pass for small places.
- Level 3: to go through wind you need "Beetle Power", Second Orb (gives you "Beetle Power"), this orb is on the left of the level, through a small corner.
- Level 4: for the Third Orb, you can jump and change to "Bee" (pressing 4 or right click) to travel longer through air. to reach next level go through "vertical wind" with "Bee Power" and press Space Button to fly.
- Level 5: jump and quick press 3 for go through "horizontal wind" on mid air. For the long jump (with Grasshopper+Bee) you need to shift to Betle before the "Horizontal Wind".
Status | Released |
Platforms | HTML5, Windows |
Author | Rixud |
Genre | Platformer |
Made with | Unity |
Tags | 3D Platformer, Ludum Dare 38, Unity |
Download
Download
ShapeShifter V1.0 _ EXE.zip 13 MB
Install instructions
Unity Standalone Build
Comments
Log in with itch.io to leave a comment.
This seemed like a really solid concept to me. Solving puzzles via using different bug shapes. Working within the Insect world you could easily add a lot of depth to the game by just using actual insects and their behaviors as inspiration. Each form could have a more directly usable ability rather than just a passive one. Then each bug could have a very obvious and very easily recognizable function other than just their size.
Some enemies that want to eat you might also be a nice touch. Some insects might only want to eat one of your forms. So tactical transformations for safety could be a great mechanic for a puzzle that requires clutch timing to avoid getting both eaten or crushed.
Otherwise my only other thoughts were this version is pretty basic. Some of the controls were a bit hinky and the graphics weren't much to write home about. But those are things that can be polished with more time. That's just something that happens with a quickly made game for a jam. So nice work. The concept is solid and that's what you need to make a good puzzle platformer.
First of all THANKS for that Play through of my humble game! i like a lot the "Educational Game" idea!, enemies was a mechanics I wanted to implement but the time did not get me the chance , without a doubt i will add some of them on a post LD version!! Graphics are the hard part for me to upgrade because my lack of modeling and animating knowledge but definitely i will try to! THANKS A LOT!